Higher Diploma in Science in Interaction Design and User Experience at DBS

By Steven Galvin - Last update

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DBS is running a Higher Diploma in Science in Interaction Design and User Experience (NFQ Level 8, 60 ECTS) conversion programme.

The programme enables learners to acquire knowledge and skills in user experience, interactive technologies and interaction design in order to apply these skills in a real-world, professional context.

Topics covered include an introduction to user-centred design, insights into how social, cognitive and behavioural psychology relates to UX design and how reward and motivation are part of game-based learning; a focus on user-research design process; how to design for accessibility using universal design principles; understanding of the technology and different models available in terms of web testing, analytics and metrics; implementation of user experience tools in the analysis and development of software scenarios (UX and UI design); the learner will also develop an immersive (game) narrative for a specified user group to attempt identified tasks. Finally, a capstone module which synthesises learning and where learners can demonstrate their applied skills in a portfolio.

Dublin Business School (DBS) offers a wide range of undergraduate, postgraduate and professional degree and Masters courses in Dublin. Learn more here.

Higher Diploma in Science in Interaction Design and User Experience at DBS

The programme is positioned to develop digitally-focused, technically-able and adaptable graduates, who will flourish in the emerging data-driven, IT-focused user experience and interaction design function.

Programme objectives are:

  • Provide an academically rigorous framework through which students can develop an awareness of user-centred design learning in the user experience field.
  • Develop a systematic detailed knowledge, experience and understanding of digital content curation for user experience in a modern organisation.
  • Demonstrate knowledge of interaction design, technologies and tools.
  • Develop learners’ knowledge and ability to apply interaction design and user experience to social, cognitive and behavioural psychology.
  • Enable learners to explore universal design principles and design thinking through gamification pedagogy.
  • Develop an in-depth appreciation of user testing and analytics and learn how these drive an organisation.
  • Apply user-research skills and curation ability to create a portfolio using effective and engaging user experience design.

Contact DBS here

Steven Galvin

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